Show common, accepted practices for the creation of a section view...
buttonclick
buttonclick
Begin Lesson
nopix
buttonclick
buttonclick
false
false
buttonclick
buttonclick
False
inconclusive
L&inconclusive
buttonclick
buttonclick
inconclusive
Inconclusive
misc.tbk
correct
misc.tbk
incorrect
false
misc.tbk
incorrect
inconclusive
thisAnim
lastAnim
thisWav
lastWav
enterpage
audiodone
animdone
-- These scripts are where you
the answer
's quiz question
? buttons (on
/) will always
Dsame message.
It's
-- just a matter
creating
u"correct"
"incorrect"
-- setting
inconclusive
display
F one, since that
be chosen.
8"misc.tbk"
%modal
4thisAnim, thisWav, lastAnim, lastWav
audiodone
animdone
Quiz 6.7
Section B-B of the object depicted by the multiview drawing is shown correctly.
on of the object it depicts.
answer
True. Spokes and webs are usually rotated to emphasize any symmetry.
reference
align
nopix
nopix
buttonclick
buttonclick
false
false
buttonclick
buttonclick
False
inconclusive
L&inconclusive
buttonclick
buttonclick
inconclusive
Inconclusive
misc.tbk
correct
misc.tbk
incorrect
false
misc.tbk
incorrect
inconclusive
thisAnim
lastAnim
thisWav
lastWav
enterpage
audiodone
animdone
-- These scripts are where you
the answer
's quiz question
? buttons (on
/) will always
Dsame message.
It's
-- just a matter
creating
u"correct"
"incorrect"
-- setting
inconclusive
display
F one, since that
be chosen.
8"misc.tbk"
%modal
4thisAnim, thisWav, lastAnim, lastWav
audiodone
animdone
Quiz 6.6
Section A-A of the object depicted by the multiview drawing is shown correctly.
n correctly.
answer
True. Spokes and webs are usually not cross-hatched, but it is also acceptable to use an alternate hatch pattern when sectioning through such a feature.
reference
align
nopix
buttonclick
buttonclick
false
false
buttonclick
buttonclick
False
inconclusive
L&inconclusive
buttonclick
buttonclick
inconclusive
Inconclusive
misc.tbk
incorrect
misc.tbk
correct
false
misc.tbk
incorrect
inconclusive
thisAnim
lastAnim
thisWav
lastWav
enterpage
audiodone
animdone
-- These scripts are where you
the answer
's quiz question
? buttons (on
/) will always
Dsame message.
It's
-- just a matter
creating
u"correct"
"incorrect"
-- setting
inconclusive
display
F one, since that
be chosen.
8"misc.tbk"
%modal
4thisAnim, thisWav, lastAnim, lastWav
audiodone
animdone
Quiz 6.5
Section E of the object depicted by the multiview drawing is shown correctly.
tion of the object it depicts.
answer
False. The edge line between the bore and counterbore is missing on the half-section. Note that the rib is not to be cross-hatched.
reference
nopix
buttonclick
buttonclick
false
false
buttonclick
buttonclick
False
inconclusive
L&inconclusive
buttonclick
buttonclick
inconclusive
Inconclusive
misc.tbk
correct
misc.tbk
incorrect
false
misc.tbk
incorrect
inconclusive
thisAnim
lastAnim
thisWav
lastWav
enterpage
audiodone
animdone
-- These scripts are where you
the answer
's quiz question
? buttons (on
/) will always
Dsame message.
It's
-- just a matter
creating
u"correct"
"incorrect"
-- setting
inconclusive
display
F one, since that
be chosen.
8"misc.tbk"
%modal
4thisAnim, thisWav, lastAnim, lastWav
audiodone
animdone
Quiz 6.4
Section D-D of the object depicted by the multiview drawing is shown correctly.
answer
True. It is a removed section.
reference
remove
nopix
buttonclick
buttonclick
false
false
buttonclick
buttonclick
False
inconclusive
L&inconclusive
buttonclick
buttonclick
inconclusive
Inconclusive
misc.tbk
correct
misc.tbk
incorrect
false
misc.tbk
incorrect
inconclusive
thisAnim
lastAnim
thisWav
lastWav
enterpage
audiodone
animdone
-- These scripts are where you
the answer
's quiz question
? buttons (on
/) will always
Dsame message.
It's
-- just a matter
creating
u"correct"
"incorrect"
-- setting
inconclusive
display
F one, since that
be chosen.
8"misc.tbk"
%modal
4thisAnim, thisWav, lastAnim, lastWav
audiodone
animdone
Quiz 6.3
Section C-C of the object depicted by the multiview drawing is shown correctly.
answer
True. Note that the ribs are not to be cross-hatched.
reference
offset
nopix
buttonclick
buttonclick
false
false
buttonclick
buttonclick
False
inconclusive
L&inconclusive
buttonclick
buttonclick
inconclusive
Inconclusive
misc.tbk
incorrect
misc.tbk
correct
false
misc.tbk
incorrect
inconclusive
thisAnim
lastAnim
thisWav
lastWav
enterpage
audiodone
animdone
-- These scripts are where you
the answer
's quiz question
? buttons (on
/) will always
Dsame message.
It's
-- just a matter
creating
u"correct"
"incorrect"
-- setting
inconclusive
display
F one, since that
be chosen.
8"misc.tbk"
%modal
4thisAnim, thisWav, lastAnim, lastWav
audiodone
animdone
Quiz 6.2
Section B-B of the object depicted by the multiview drawing is shown correctly.
on of the object it depicts.
answer
False. The line separating the hatched areas should not be present. The two smaller holes next to the bore are missing. Note that the ribs are not to be cross-hatched.
reference
nopix
buttonclick
buttonclick
false
false
buttonclick
buttonclick
False
inconclusive
L&inconclusive
buttonclick
buttonclick
inconclusive
Inconclusive
quiz1
misc.tbk
correct
misc.tbk
incorrect
false
misc.tbk
incorrect
inconclusive
thisAnim
lastAnim
thisWav
lastWav
enterpage
audiodone
animdone
-- These scripts are where you
the answer
's quiz question
? buttons (on
/) will always
Dsame message.
It's
-- just a matter
creating
u"correct"
"incorrect"
-- setting
inconclusive
display
F one, since that
be chosen.
8"misc.tbk"
%modal
4thisAnim, thisWav, lastAnim, lastWav
audiodone
animdone
Quiz 6.1
Section A-A of the object depicted by the multiview drawing is shown correctly.
ectly.
e object it depicts.
answer
True.
reference
$ &0G
$@&0G
thisAnim
lastAnim
thisWav
lastWav
enterPage
leavePAge
AnimDone
AudioDone
4thisWav, thisAnim, lastWav, lastAnim
--switch the
leavePAge
AnimDone
AudioDone
You have reached the end of Sections. To review the material, go to the next page. To continue to Dimensioning, click the button below.low.low.
nextLesson
dimension
buttonClick
buttonClick
dimension
8"dimenshn.tbk"
&Go to next lesson!
solids
animationStage
A half section shows only half of the interior of an object. The other half is depicted as viewed, without any hidden lines.
Half Sections
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
hotspots
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
offset
animationStage
An offset section is used to show interior details which are not located on the same plane....
Offset Sections
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
broken
animationStage
A broken out section shows the interior of only a small portion of an object.
Broken Out Sections
repeat
buttonclick
buttonclick
Repeat Animation
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
Click one of the views above to see the appropriate animation.on.............
revolve
A revolved section shows the cross section of an object, and is located in one of the standard views, at the point of sectioning. More than one section view may be shown on the same drawing, but they must have unique names.
Revolved Sectionsns
animationStage
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 70
y = 80
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 110
y = 120
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 90
y = 100
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 60
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 60
= default
remove
A removed section can be used when there is not enough space for a revolved section.
Removed Sectionssns
animationStage
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 70
y = 80
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 90
y = 100
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 110
y = 120
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 60
= default
common
animationStage
In many cases, the accepted section view does not accurately show the true cross-section of the object. Common practices and conventions are used to simplify the drawing, and to avoid misinterpretation.
Common Practices
This is a full section of a tube with a hole. Although the boundaries of the hole are not actually aligned with the edges of the tube, they are shown as one line in the section view. This is done to simplify the drawing..
CutoutsPractices
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
animationStage
Thin features, such as the lugs shown above, are not hatched when the cutting plane is parallel to them. Although they are sectioned by the cutting plane, hatching would give the impression that they are thicker than they actually are.
Thin Features
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
animationStage
This is a full section of the connector shown on the previous page with the lugs rotated ninety degrees. The cutting plane is now perpendicular to the thin features, showing their true thickness. The lugs are now hatched in the section view..
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
animationStage
This is a full section of a webbed wheel with ribs. The cutting plane is parallel to the ribs, so they are not hatched. However, the cutting plane is perpendicular to the webbing, so it is hatched in the section view.
Webs and Ribses
repeat
buttonclick
buttonclick
Repeat Animation
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
Click one of the views above to see the appropriate animation.on.............
align
animationStage
When features are not on the same plane, they may be rotated into position by using an aligned section. The cutting plane is bent to include both holes, then straightened in the section view. By common practice, ribs and spokes are also aligned for clarity. Although the ribs appear distorted in true view, they are rotated onto the center line, to be shown in true shape in the section view..
Aligned Sections
repeat
buttonclick
buttonclick
Repeat Animation
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 80
y = 90
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 120
y = 130
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 100
y = 110
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 70
= default
Click one of the views above to see the appropriate animation.on.............
hotspots
front
front
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "front"
x = 60
y = 70
= default
profile
profile
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "profile"
x = 100
y = 110
= default
horizontal
horizontal
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
x = 80
y = 90
= default
section
section
buttonClick
.&+ +E
mouseenter
default
mouseleave
buttonClick
4x, y,
= "section"
x = 0
y = 50
= default
animationStage
The individual parts in an assembly are hatched in different directions to distinguish them from each other. Standard parts, such as the two bolts shown above, are not sectioned, but left intact. Notice the representation of the bolt threads with a schematic.
Assembly Section
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............
secta
sectb
sectc
sectd
secte
sectf
removed
sectg
secth
secti
sectj
sectk
sectl
sectm
offset
webbing
cutout
assembly
revolved
broken
section
aligned
objectives
audio\sect_a1.wav
audio\sect_b1.wav
audio\sect_c1.wav
audio\sect_d1.wav
audio\sect_e1.wav
audio\sect_f1.wav
anim\full.flc
anim\removed.flc
audio\sect_g1.wav
audio\sect_h1.wav
audio\sect_i1.wav
audio\sect_j1.wav
audio\sect_k1.wav
audio\sect_l1.wav
audio\sect_m1.wav
anim\half.flc
anim\offset.flc
anim\lug1.flc
anim\lug2.flc
anim\webbing.flc
anim\cutout.flc
anim\assemble.flc
anim\revolved.flc
anim\broken.flc
anim\full.flc
anim\aligned.flc
audio\chapter6.wav
_[Wx
Fc#mt
(^(NqO
<BookPath>
:HDMEDIAPATH
Arial
\,E:\,E:\
Arial
:CDMEDIAPATH
\,E:\
Arial
New Roman
Arial
New Roman
Arial
New Roman
E:\,E:\
atusBar = "Sections"
knewBook
Arial
Arial
Arial
Arial
System
pagesys.sbk
=^addToSysBooks
intro
pause
thisAnim
repeat
thisWav
statusBar
Sections
menusys.sbk
enterBook
addToSysBooks
4thisWav, thisAnim
addToSysBooks "pagesys.sbk"
menusys.
enabled
/"intro" =
B"repeat"
statusBar = "Sections"
newBook
Graphics Interactive
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "sectm"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
= "assembly"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "sectk"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 70
= "aligned"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "sectj"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
= "webbing"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "secti"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
= "lug2"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "secth"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
= "lug1"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
"hotspots"
--disable
<irregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
= "cutout"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
, audioOn, vol
= "sectg"
mmvolume
thiswav =
mmPLay
notify
audioerror
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait
mmNotify cRef, cCommand, cResult
4x, y,
, vol
2 = "successful"
= "sectl"
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "sectf"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 60
= "removed"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "secte"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 60
= "revolved"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "sectd"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
= "broken"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "sectc"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "sectb"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 50
= "half"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
4lastAnim, thisAnim, lastWav, thisWav
--switch the
, = "secta"
"hotspots"
--disable
Birregular polygons
stage "animationStage"
AnimDone
ref, x, y, butt
= "section"
x = 1
y = 80
= "full"
syserrornumber = 0
mmOpen clip
mmPlay
hold
x =
S<> 0
animerror
o= default
AudioDone
buttonClick
--
irregulars so they don't change
cursor
Tage"
wait notify
mmNotify cRef, cCommand, cResult
4x, y,
= successful
(y+(y-x))
x =
x =
&File
E&xit Alt+F4
Exit the program
&Navigate
navigate
&First Page Ctrl+Home
first
&Next Page Page Down
&Previous Page Page Up
previous
&Go to Page... Ctrl+G
Introduction
intro
Go to Introduction chapter
Objectives
intro1
History
intro2
Usefulness
intro3
Sketching
sketch
Go to Sketching chapter
Objectives
Techniques
Objects
Cartooning
Engineering Drawings
formDraw
Go to Formal Drawings chapter
Objectives
Format
Working Drawings
Othogonal Projection
ortho
Go to Orthogonal Projection chapter
Objectives
orth1
Theory
orth2
Standard Views
orth3
Auxiliary Views
orth4
Common Practices
orth5
orth6
Pictorials
pictorials
Go to Pictorials chapter
Objectives
pict1
Oblique View
pict2
Isometric View
pict3
Perspective View
pict4
pict5
Sections
sections
Go to Sections chpater
Objectives
Full Section
Half Section
Offset Section
Broken-Out Section
Revolved Section
Removed Section
Common Practices
Dimensioning
dimension
Go to Dimensioning chapter
Objectives
Definitions
Guidelines
Common Shorthand
Tolerancing
tolerance
Go to Tolerancing chapter
Objectives
Definitions
Practical Fabrication Tolerances
True Position
Datums
Surface Features
Descriptive Geometry
descGeom
Go to Descriptive Geometry chapter
Objectives
Basic Principles and Relationships
Line Visibility
Distance Between Lines
Edge Views and True Shapes
Dihedral Angles
Intersection of a Line and a Plane
Intersection of Two Planes
Intersection of a Plane and a Solid
Intersection of Solids
Surface Developments
Contours and Cut-and-Fill
Shadows
&Main Menu Ctrl+Alt+Home
Go to the main menu
&Options
options
&Audio
Mute Ctrl+M
OnOff
Turns audio on or off
Volume...
setVolume
Set the volume of audio
&Page Controls
controls
Displays/Hides the Navigation Control Bar
&Help
Instructions F1
tutor
How to use the program
About the Authors
authors
Information about the authors
Prof. Dennis K. Lieu
Chris Casey
Su Shien Pang
Paul Krueger
Allison Okamura
Acknowledgments
others
Copyright Info
copyright
intro
pause
audioOn
paused
thisWav
audioerror
playing
buttonClick
buttonClick
4thisWav, audioOn, vol
syserrornumber = 0
mmStatus
clip
U = "playing"
mmPause
= "paused"
mmvolume
Pthiswav =
mmPlay
notify
audioerror
repeat
audioOn
thisWav
audioerror
buttonClick
buttonClick
4thisWav, audioOn, vol
syserrornumber = 0
mmvolume
clip thiswav =
mmPlay
k<> 0
audioerror
Repeat
smpause
smpausedis
animationStage
Section views are used to show interior details that are unclear using only standard views. Section lines represent the edge view of a cutting plane and are denoted by thick dashed lines. The arrows point in the direction of viewing. Section views may be located anywhere on the drawing and are labeled with capital letters. The example shown on this page is a full section, the simplest type of section view....
Sections
repeat
buttonclick
buttonclick
Repeat Animation
Click one of the views above to see the appropriate animation.on.............